Effective e-learning requires planned implementation. It is necessary that you have a great capacity to create a chaotic environment if it is not structured properly.
There are 11 factors that need to be considered when implementing an e-learning design to ensure its quality: user-friendly, presentable, graphics, engagement, information, knowledge, understanding, and level, type of learning, language and text. As mentioned earlier, it is important that these factors are assessed from the perspective of the consumer.
In the online program proposal, the program objectives will be based on the behavior of the society, particularly of the target market. Given that technology is constantly tapped by the society for information needs, the program will be designed in such a way that it provides cooking information or recipes in a very user-friendly way. The design of the program will also take into account the literacy level of the target market when it comes to technology. The target market of the program will, later on, be expanded through advertising and demonstrations of the product.
The new generation of web-based technologies is introduced by Web 2.0 that serves as a forum of authorities to impart information as to a passive, receptive audience, actually invites site visitors to comment, collaborate and edit information. Some good examples of programs using Web 2.0 capabilities include Youtube, Facebook, and Flickr. It is envisaged that our e-learning design will incorporate Web 2.0 capabilities. The combination of e-learning with Web 2.0 has been termed as “e-learning 2.0”. Web 2.0 applications enhance interactivity in information sharing, collaboration, interoperability, and designs that are user-centered on the web in line with the e-learning theories. As a result, the program planning process will have a number of key considerations: There is a need to understand our audience and in this case an analysis of the target’s group learning needs which covers issues such as the prior learning needs of the audience and how relevant they are to the proposed learning, special competencies required and how they will be developed. Throughout the learning process, a constant eye will be kept on the characteristics and need of the audience to ensure that a good fit is attained. This learning model will adopt a learner-centered approach whereby a cooking expert will be utilized in the apprentices and in assisting when required to enable them to move to the nest stage of learning. In other words, the program will not be entirely dependent on technology because a human’s expertise on cooking and tasting is deemed necessary in the fulfillment of the program objectives. Hence, technology is still considered as complementary in the learning experience. It will serve as the medium of learning and share information. The senses of a human being such as sight, smell, and taste still cannot be replaced by technologies especially when it comes to food appeal. Technology, in the form of computers and the Internet, will be used to share information on the attributes of the food as well as the level of difficulty of preparing a particular dish.
Our proposed e-learning program can be delivered in various technological platforms. However, it will be primarily delivered through computers and the Internet. In the office or at home, the online cooking program can be accessed via the Internet. While on-the-go, the staffs can also view the cooking demonstration via recorded media which can be displayed on a PC, PlayStation, X-box, Nintendo, Wii or a mobile phone. There is, of course, a clear advantage to mobile learning in that the information can be accessed beyond a classroom or your home.
As part of the learning process, the program will enable the cooking enthusiasts to share the real homemade recipes via the website. Some of the communities hosted by this technology are; wikis, folksonomies, video sharing such as YouTube, blogs, social networking sites such as facebook, Flickr, twitter, mashups, web applications and hosted services, BitTorrent, Napster, Wikipedia among others.
The videos will be presented as an index, multi-part flash movies via the interactive video player. This is one approach to delivering the learning objectives to the targeted audience. The expert-led videos are shot from the overhead angle and narrated in a step by step manner. By utilizing the flash player, the users can jump to any specific part of the video, rewind, pause, replay or skip. An example is presented below:
The online mentoring program constitutes of a team of experts and visitors will have access to the mentored learning in a variety of languages which further enhances the instructional quality. Various proposals were developed by Franklin Bobbitt and they aimed at utilizing the accountability movement in the educational sector emphasizing that the directions and standards of education should come from the consumer to the society. These suggestions were articulated due to their emphasis on competency and accountability on education and because it was performance-oriented education which due to the prevailing socio-economic and political factors it experienced a revival in the US during the late 1960s and early 1970s. The basis of this theory on the consumer finds its application in this study which targets to deliver the program in a customized manner.
The purpose of instruction is still about effectively and efficiently imparting knowledge to learners. Of course, in the online program, the instructions will be highly dependent on the level of knowledge and skills of the target users. But then, the program will not be limited to those with few cooking experiences as recipes will be categorized according to knowledge and skills level.